![]() ![]() In the Android lifecycle, when an app is resized or its orientation changes, in addition to other. And, if youre still stuck at the end, were happy to hop on a call to see how we can help out. Very few applications should use this permission these windows are intended for system-level interaction with the user. This page describes the window manager on ChromeOS. Adds a listener, which will be called when cross-window blurs are enabled/disabled at runtime. Regards to Android documents: Allows an application to open windows using the type TYPE_SYSTEM_ALERT, shown on top of all other applications. The interface that apps use to talk to the window manager. Open AndroidManifest.xml file and add the below permission: In order to do that, you have to follow below steps: 1 - Add permission chatheadImg (ImageView)chatheadView.findViewById (R.id.chatheadimg) Then make the service and add window manager to it. Instead, weâll user service!Īs you know, activityand dialoghave their own Window instance which provides standard UI policies such as a background, title area, default key processing, etc.Ä®ven the service has Window! So, the solution here is that we will use the serviceâs Window to draw our desired view (that can be overlay on other application!). Provides low-level communication with the system window manager for operations that are not. 2 Answers Sorted by: 5 You have to use WindowManager for this purpose First add permission in manifest Add image which you want to appear. All outside touches will be delivered // to the main (Activity) window.So, the very first question is: How can we do that? An activity with transparent background?Īctually, thereâs no activityhere. Just for clarity, Iâm not using any Google Play Services or anything here, the steps I took were exactly and only as I described above.In this post, Iâll show you how to create a floating view like Facebook chatheads - the view that was drawn on top of other applications. Sure enough the output is this (1080 x 1920): Connected my Developer enabled Samsung S7 phone and pressed F5.Opened up the Play store and grabbed the first package name of the first game I saw (in ânew and updated appsâ, yeah, right as if these represent new apps in any way and are not cherry picked for promotion, theyâre all so new in fact they each have thousands of reviews already): Through WindowManager I can add view,which comes on top of everything.If I want to make a transparent activity,screen,then I can do it only through WM. The bold sections below are from the debug output and show where the native resolution is changed from 1440 x 2960 to 1080 x 2220 (for no reason other than the Package Name, apparently). My guess is that the Android phone is remembering something about an app even after itâs uninstalled/cache cleared/data deleted, and so simply giving a certain package name is causing this weird behaviour.Ĭan anybody guide me towards solving this strange issue please? Public AndroidGameWindow(AndroidGameActivity activity, Game game) This becomes important because Monogame is setting up the game window, view and graphics device based on the wrongSize version. If I change the name value even by one letter then wrongSize suddenly agrees with correctSize, as if by magic. In this example, wrongSize isnât always wrong, only if I give my app package name a certain name value. BlueBubbles is an ecosystem of apps bringing iMessage to Android, Windows, and Linux. Many programs don't remember their position and size between sessions and even Windows Explorer does not restore windows to their last position under Windows 7 or higher. Point correctSize = new Point(mode.PhysicalWidth, mode.PhysicalHeight) ensureInitialized() // Must add this line. Download Purchase WindowManager WindowManager helps you to improve your work flow by remembering and restoring the position and size of your programs and windows. It seems there is at least one other way to get this info, like this:Äisplay.Mode mode = () On Android Iâm getting a different screen size depending on the package name I give my app.įor example in Activity1.OnCreate (the effective entry point to my game) I mimic what monogame does to get the current screen size:Ī wrongSize = new () ![]() ![]() Hello all, first post here I hope someone can help me with! ![]()
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